[ 04 — STUDIO ]HANOI · WORKING INTERNATIONALLY

INDEPENDENT STUDIO.CINEMATIC DEVELOPMENT.PRODUCTION & APPLIED R&D.

An independent cinematic studio with research embedded directly in development and production.

DEVELOP · PROVE
PRODUCE · LEARN
[ THE PRACTICE ]

Close enough to story to ask the right questions. Close enough to production to build usable answers.

Tsomina works between early creative development and final cinematic production, where decisions can still change the quality, risk and shape of the work.

Labs lives inside this practice, turning recurring friction into experiments, methods and better production workflows.
[ THE NAME / ONE POSSIBLE READING ]THE SOUL OF MOTION, IMAGINATION & NARRATIVE ARTS
TSOMINA
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SSOUL
OOF
MMOTION
IIMAGINATION
NNARRATIVE
AARTS

A studio built between creative development and final cinematic production.

[ LABS / ACTIVE LINES OF INQUIRY ]MOTION INTELLIGENCE · FAST 3D · AUTOMATION

R&D INSIDE
THE WORK.

Labs begins with a production problem, tests the method against real constraints and keeps only what improves the pipeline.

01

Motion intelligence

Semantic motion search, temporal understanding, animation retrieval and performance-aware motion workflows.

TEMPORAL MOTIONSEMANTIC SEARCHRETARGETING
02

Fast 3D

Reconstruction, retopology, rigging and production-readiness studies for assets and environments.

RECONSTRUCTIONRETOPOLOGYRIGGING
03

Production automation

Blender, Unreal Engine, shot management and quality-control workflows for repetitive production tasks.

BLENDERUNREAL ENGINESHOT OPSQC

When a workflow proves itself repeatedly, it may become a tool, dataset or production system.

Read field notes
[ OPERATING PRINCIPLES ]

Technology changes. These should not.

01

Story before spectacle

A frame earns its complexity by carrying intention, pressure or meaning.

02

Direction over generation

More options do not make a stronger result. Judgment and a coherent point of view do.

03

Creative judgment before tool choice

AI, 3D, mocap, real-time and traditional animation are methods—not identities.

04

Focused, senior, accountable

Keep the creative distance short between the question, the maker and the final choice.

[ BRING THE QUESTION ]

BEFORE YOU
COMMIT TO
THE ANSWER.

CONTACT